
Weapons & Vehicles
18 Weapons · 7 Vehicles · Complete Guide
18 total (9 Classic + 9 New)
7 total (UNSC + Covenant)
Weapon Classification
Every weapon in the Campaign Evolved sandbox, organized for quick reference.
By Type
By Faction
UNSC (Human)
- • Assault Rifle
- • SMG
- • Magnum
- • Battle Rifle
- • Sniper Rifle
- • Shotgun
- • Rocket Launcher
Covenant
- • Plasma Pistol
- • Plasma Rifle
- • Brute Plasma Rifle
- • Needler
- • Needle Rifle
- • Beam Rifle
- • Energy Sword
- • Fuel Rod Cannon
- • Spiker
Forerunner
- • Sentinel Beam
By New / Classic
New Weapons (9)
- • Battle Rifle
- • Needle Rifle
- • Spiker
- • Beam Rifle
- • Brute Plasma Rifle
- • Fuel Rod Cannon
- • Energy Sword
- • Sentinel Beam
- • Frag Grenade (improved)
Classic Weapons (9)
- • Assault Rifle
- • SMG
- • Magnum
- • Sniper Rifle
- • Shotgun
- • Rocket Launcher
- • Plasma Pistol
- • Plasma Rifle
- • Needler
UNSC Weapons
UNSC Weapons Weapons
Assault Rifle
MA5BThe standard-issue UNSC assault rifle. Provides sustained automatic fire with increased accuracy using short, controlled bursts.
Magnum
M6DThe Magnum pistol and its integrated scope provide precision at long range, and can eliminate unshielded targets with a single headshot.
Sniper Rifle
S7Built for long-range precision. Includes a scope with multiple magnifications. Fires rounds capable of eliminating most targets with a single headshot.
Shotgun
M90Built for high-intensity, close range combat. Can engage targets at longer distances, but with greatly reduced effectiveness.
Rocket Launcher
M41 SPNKrHeavy explosive weapon built to engage vehicles and fortified targets. Features a 2x scope and can lock onto air and ground vehicles.
SMG
M7Compact submachine gun. High rate of fire and 60-round magazine make it effective in close-quarters combat, but less reliable at longer ranges.
Battle Rifle
BR55New weapon in Campaign Evolved. 3-round burst precision rifle with scope. Excellent at medium to long range.
Covenant Weapons
Covenant Weapons Weapons
Plasma Pistol
Type-25Built for short-range combat and vehicle countering. Supports both semi-automatic and charged firing modes. Charged shots track targets and can fully deplete most energy shields.
Plasma Rifle
Type-51Energy weapon built for sustained automatic fire at close to medium range. Rapid fire is effective at overloading energy shields.
Needler
Type-33Projectile weapon built for tracking targets and dealing burst damage. Projectiles home in on nearby enemies. Multiple projectiles trigger a supercombine explosion.
Needle Rifle
Type-33Fires heavy needler projectiles at high speed. Most effective at medium to long range. Multiple direct hits create a supercombine explosion.
Energy Sword
Type-1Melee weapon that can quickly eliminate targets in a single strike, including most shielded ones. At very short distances, enables a lunge attack.
Beam Rifle
Type-50Energy weapon built for long-range precision and high single-target damage. Does not require reloading, but rapid use causes overheating.
Fuel Rod Gun
Type-2Heavy explosive weapon built for high-damage, area-of-effect attacks. Projectiles detonate on impact, damaging multiple targets within a blast radius.
Brute Plasma Rifle
Type-51Overclocked and unstable version of the Plasma Rifle with a faster rate of fire, issued to Brute shock troops.
Spiker
Type-25Hurls heated shards at a high rate of fire. Effective at short range, and its bladed barrel deals significant melee damage.
Forerunner Weapons
Forerunner Weapons Weapons
Sentinel Beam
Forerunner energy weapon optimized to inhibit Flood growth. Continuous beam is very effective at short to mid range if you can keep it on target.
New Weapons in Campaign Evolved
9 new weapons not available in the original Halo: Combat Evolved.
Battle Rifle
UNSC3-round burst, scope
Needle Rifle
CovenantLong-range supercombine
Spiker
CovenantBladed melee damage
Beam Rifle
CovenantInfinite ammo, overheats
Brute Plasma Rifle
CovenantFaster fire rate
Fuel Rod Cannon
CovenantArea damage projectiles
Energy Sword
CovenantInstant kill, lunge
Sentinel Beam
ForerunnerAnti-Flood optimized
Frag Grenade
UNSCImproved version
Weapon Statistics
DPS and ammo efficiency comparison across all weapons.
Damage per Second (DPS)
Assault Rifle
Magnum
Sniper
Shotgun
Rocket
SMG
Battle Rifle
Plasma Pistol
Needle Rifle
Energy Sword
Fuel Rod
Plasma Rifle
Sentinel Beam
Ammo Efficiency
Assault Rifle
Magnum
Sniper
Shotgun
Rocket
SMG
Battle Rifle
Plasma Pistol
Needle Rifle
Energy Sword
Fuel Rod
Plasma Rifle
Sentinel Beam
Best Weapon Combinations
Recommended weapon pairings for every situation.
General Purpose
Versatile combo for all situations
Long range dominance
Close to all range coverage
Anti-Covenant
Strip shields with charged shot, finish with headshot
Pick off Elites from range
Supercombine + headshot combo
Anti-Flood
Essential for Flood combat
Close range + mid range
Clear groups, finish close
Anti-Vehicle
Direct hit destroys most vehicles
Charged shot strips vehicle shields
Kill drivers, destroy Ghosts
Legendary Difficulty
Most important combo in the game
Clear paths from distance
Emergency situations
Vehicle Classification
All vehicles organized by faction and type.
By Faction
UNSC (Human)
- • Warthog
- • Scorpion
- • Pelican
Covenant
- • Ghost
- • Wraith
- • Banshee
- • Shade Turret
- • Seraph
By Type
🚗 Ground Vehicles
- • Warthog
- • Scorpion
- • Ghost
- • Wraith
🚁 Air Vehicles
- • Banshee
- • Pelican
- • Seraph
🔧 Fixed Emplacements
- • Shade Turret
UNSC Vehicles
Warthog
M12Built for rapid transport and mobile fire support. Handling supports quick turns and high-speed movement. Rear machine gun turret provides sustained fire against infantry and lightly armored vehicles.
Scorpion
M808Heavily armored tank built for engagements against vehicles, fortifications, and groups of infantry. Main cannon fires highly explosive rounds.
Pelican
M7UNSC transport dropship. Used for insertion and extraction.
Covenant Vehicles
Ghost
Type-26Built for high mobility. Can hover and strafe to avoid incoming fire, provide sustained plasma fire, and includes a temporary speed boost.
Wraith
Type-47Mortar vehicle built for long-range bombardment. Fires plasma projectiles in a high arc, allowing it to hit targets from behind cover.
Banshee
Type-52Mobile aircraft built for both ground attack and aerial combat with automatic plasma cannons and a fuel rod bomb secondary. Can hover, strafe, and boost.
Shade Turret
Heavy turret built to defend key positions and control chokepoints. Provides sustained fire and partial frontal cover for the operator.
Seraph
Agile strikecraft built for sustained combat. Energy shields absorb incoming damage. Plasma cannons fire continuously, and plasma torpedoes can lock onto targets.
Vehicle Statistics
Speed, armor, and firepower comparison across all vehicles.
Speed Comparison
Warthog
Ghost
Banshee
Scorpion
Wraith
Pelican
Seraph
Armor Comparison
Warthog
Ghost
Banshee
Scorpion
Wraith
Pelican
Seraph
Firepower Comparison
Warthog
Ghost
Banshee
Scorpion
Wraith
Mission-Specific Recommendations
Recommended weapons and tips for each mission.
The Pillar of Autumn
Grab all weapons from the lifeboat
Halo
Use the Warthog extensively
The Truth and Reconciliation
Stealth approach with sniper
The Silent Cartographer
Use vehicles for beach assault
Assault on the Control Room
Use the Scorpion tank
343 Guilty Spark
Prepare for Flood combat
The Library
Stock up on Shotgun ammo
Two Betrayals
Use Covenant weapons against them
Keyes
Mixed combat - Flood and Covenant
The Maw
Final escape - use the Warthog
Difficulty Weapon Strategies
How to adapt your loadout to each difficulty level.
Easy / Normal
Use whatever you find
Fun and exploration
Heroic
Start using combos
Magnum + Plasma Pistol
Legendary
Master the 'Noob Combo'
Plasma Pistol + Magnum is essential
Sniper Rifle for long range
LASO
Plasma Pistol + Magnum is mandatory
Headshots only, conserve ammo
Sniper Rifle, avoid combat when possible