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Weapons & Vehicles Guide

Weapons & Vehicles

18 Weapons · 7 Vehicles · Complete Guide

18 Weapons7 Vehicles
Weapons

18 total (9 Classic + 9 New)

Vehicles

7 total (UNSC + Covenant)

Weapon Classification

Every weapon in the Campaign Evolved sandbox, organized for quick reference.

By Type

Automatic Weapons(5)
Precision Weapons(5)
Heavy Weapons(4)
Melee Weapons(1)
Grenades(2)

By Faction

UNSC (Human)

  • Assault Rifle
  • SMG
  • Magnum
  • Battle Rifle
  • Sniper Rifle
  • Shotgun
  • Rocket Launcher

Covenant

  • Plasma Pistol
  • Plasma Rifle
  • Brute Plasma Rifle
  • Needler
  • Needle Rifle
  • Beam Rifle
  • Energy Sword
  • Fuel Rod Cannon
  • Spiker

Forerunner

  • Sentinel Beam

By New / Classic

New Weapons (9)

  • Battle Rifle
  • Needle Rifle
  • Spiker
  • Beam Rifle
  • Brute Plasma Rifle
  • Fuel Rod Cannon
  • Energy Sword
  • Sentinel Beam
  • Frag Grenade (improved)

Classic Weapons (9)

  • Assault Rifle
  • SMG
  • Magnum
  • Sniper Rifle
  • Shotgun
  • Rocket Launcher
  • Plasma Pistol
  • Plasma Rifle
  • Needler

UNSC Weapons

UNSC Weapons Weapons

Assault Rifle

MA5B
Automatic Rifle
Ammunition60 rounds / magazine, 600 reserve
Fire Rate15 rounds/sec
DamageMedium
Best RangeClose to Mid

The standard-issue UNSC assault rifle. Provides sustained automatic fire with increased accuracy using short, controlled bursts.

Best Use: General combat, clearing Grunts, suppressing fire
Use short bursts to maintain accuracy. Headshots deal bonus damage.

Magnum

M6D
Semi-Auto Pistol
Ammunition12 rounds / magazine
Fire RateSemi-Auto
DamageHigh (3x headshot)
Best RangeAll ranges

The Magnum pistol and its integrated scope provide precision at long range, and can eliminate unshielded targets with a single headshot.

Best Use: Headshots, anti-Elite, all-range combat
MOST POWERFUL WEAPON IN THE GAME. Two headshots kill an Elite on any difficulty.

Sniper Rifle

S7
Bolt-Action Sniper
Ammunition4 rounds / magazine
Fire RateSlow
DamageVery High (5x headshot)
Best RangeLong

Built for long-range precision. Includes a scope with multiple magnifications. Fires rounds capable of eliminating most targets with a single headshot.

Best Use: Anti-Elite, anti-Hunter, clearing paths before advancing
One headshot kills most enemies. Save ammo for priority targets.

Shotgun

M90
Pump-Action Shotgun
Ammunition8 rounds / magazine
Fire RateSlow
DamageVery High (close range)
Best RangeClose

Built for high-intensity, close range combat. Can engage targets at longer distances, but with greatly reduced effectiveness.

Best Use: Anti-Flood, close quarters combat, clearing rooms
ESSENTIAL FOR FLOOD. One shot kills most Flood forms at close range.

Rocket Launcher

M41 SPNKr
Unguided Rocket
Ammunition2 rockets / magazine
Fire RateVery Slow
DamageExtreme (splash)
Best RangeAll ranges

Heavy explosive weapon built to engage vehicles and fortified targets. Features a 2x scope and can lock onto air and ground vehicles.

Best Use: Anti-vehicle, clearing groups, anti-Hunter
Save for tough encounters. One rocket destroys most vehicles.

SMG

M7
Automatic SMG
Ammunition60 rounds / magazine
Fire RateVery High
DamageLow-Medium
Best RangeClose

Compact submachine gun. High rate of fire and 60-round magazine make it effective in close-quarters combat, but less reliable at longer ranges.

Best Use: Close range, suppressing fire, finishing off weakened enemies
Not as effective as Assault Rifle. Use in tight spaces.

Battle Rifle

BR55
Burst Fire
Ammunition36 rounds / magazine
Fire RateBurst
DamageHigh
Best RangeMid to Long

New weapon in Campaign Evolved. 3-round burst precision rifle with scope. Excellent at medium to long range.

Best Use: Precision combat, mid to long range engagements
New weapon. 3-round burst with scope. Excellent all-rounder.

Covenant Weapons

Covenant Weapons Weapons

Plasma Pistol

Type-25
Semi-Auto / Charged
AmmunitionBattery (rechargeable)
Fire RateSemi-Auto / Charged
DamageMedium (charged: strips shields)
Best RangeClose to Mid

Built for short-range combat and vehicle countering. Supports both semi-automatic and charged firing modes. Charged shots track targets and can fully deplete most energy shields.

Best Use: Charged shots against vehicles, stripping Elite shields
COMBO WEAPON. Charge shot to strip Elite shields, then finish with pistol headshot. The 'Noob Combo.'

Plasma Rifle

Type-51
Automatic
AmmunitionBattery (rechargeable)
Fire RateHigh
DamageMedium
Best RangeClose to Mid

Energy weapon built for sustained automatic fire at close to medium range. Rapid fire is effective at overloading energy shields.

Best Use: Close to mid range, anti-shield, suppressing fire
Infinite ammo if managed. Good for sustained combat.

Needler

Type-33
Burst Fire / Tracking
Ammunition24 needles / magazine
Fire RateRapid
DamageMedium (Supercombine: High)
Best RangeClose to Mid

Projectile weapon built for tracking targets and dealing burst damage. Projectiles home in on nearby enemies. Multiple projectiles trigger a supercombine explosion.

Best Use: Anti-Elite, mid-range combat, finishing off weakened enemies
Three headshots = instant kill via supercombine. Projectiles cannot pierce heavy armor.

Needle Rifle

Type-33
Semi-Auto Precision
Ammunition36 needles / magazine
Fire RateSemi-Auto
DamageHigh (Supercombine: Very High)
Best RangeMid to Long

Fires heavy needler projectiles at high speed. Most effective at medium to long range. Multiple direct hits create a supercombine explosion.

Best Use: Anti-Elite, mid to long range, precision combat
Three headshots = instant kill. Excellent alternative to human sniper.

Energy Sword

Type-1
Melee
AmmunitionBattery (limited swings)
Fire RateMelee
DamageExtreme (melee)
Best RangeClose

Melee weapon that can quickly eliminate targets in a single strike, including most shielded ones. At very short distances, enables a lunge attack.

Best Use: Stealth kills, close quarters, finishing off Elites
Very powerful but risky. Use for ambushes and stealth.

Beam Rifle

Type-50
Semi-Auto Precision
AmmunitionBattery (rechargeable)
Fire RateSemi-Auto
DamageHigh
Best RangeLong

Energy weapon built for long-range precision and high single-target damage. Does not require reloading, but rapid use causes overheating.

Best Use: Long range, anti-personnel, sniper alternative
Infinite ammo if managed. Good alternative to human sniper.

Fuel Rod Gun

Type-2
Unguided Projectile
Ammunition5 rounds / magazine
Fire RateSlow
DamageHigh (splash)
Best RangeMid to Long

Heavy explosive weapon built for high-damage, area-of-effect attacks. Projectiles detonate on impact, damaging multiple targets within a blast radius.

Best Use: Anti-group, area denial
Similar to rocket launcher but with different trajectory. Good against groups.

Brute Plasma Rifle

Type-51
Automatic
AmmunitionBattery (rechargeable)
Fire RateVery High
DamageMedium
Best RangeClose to Mid

Overclocked and unstable version of the Plasma Rifle with a faster rate of fire, issued to Brute shock troops.

Best Use: Close range, anti-shield, suppressive fire
Higher fire rate than standard Plasma Rifle. More powerful but overheats faster.

Spiker

Type-25
Automatic
Ammunition40 spikes / magazine
Fire RateHigh
DamageMedium
Best RangeClose to Mid

Hurls heated shards at a high rate of fire. Effective at short range, and its bladed barrel deals significant melee damage.

Best Use: Close range, melee combat
Good melee damage. Effective against unshielded targets.

Forerunner Weapons

Forerunner Weapons Weapons

Sentinel Beam

Continuous Beam
AmmunitionBattery (rechargeable)
Fire RateContinuous
DamageMedium (continuous)
Best RangeShort to Mid

Forerunner energy weapon optimized to inhibit Flood growth. Continuous beam is very effective at short to mid range if you can keep it on target.

Best Use: Anti-Flood, sustained damage
ESSENTIAL FOR FLOOD. Melts Flood forms quickly. Keep beam on target.

New Weapons in Campaign Evolved

9 new weapons not available in the original Halo: Combat Evolved.

Battle Rifle

UNSC
Precision Burst

3-round burst, scope

Needle Rifle

Covenant
Precision

Long-range supercombine

Spiker

Covenant
Automatic

Bladed melee damage

Beam Rifle

Covenant
Precision

Infinite ammo, overheats

Brute Plasma Rifle

Covenant
Automatic

Faster fire rate

Fuel Rod Cannon

Covenant
Heavy

Area damage projectiles

Energy Sword

Covenant
Melee

Instant kill, lunge

Sentinel Beam

Forerunner
Continuous

Anti-Flood optimized

Frag Grenade

UNSC
Explosive

Improved version

Weapon Statistics

DPS and ammo efficiency comparison across all weapons.

Damage per Second (DPS)

Assault Rifle

Close
100%
Mid
70%
Long
40%
Headshot2x

Magnum

Close
80%
Mid
90%
Long
100%
Headshot3x

Sniper

CloseN/A
Mid
100%
Long
100%
Headshot5x

Shotgun

Close
200%
Mid
50%
Long
10%
HeadshotN/A

Rocket

Close
300%
Mid
250%
Long
200%
HeadshotN/A

SMG

Close
90%
Mid
50%
Long
20%
Headshot1.5x

Battle Rifle

Close
70%
Mid
85%
Long
80%
Headshot2.5x

Plasma Pistol

Close
60%
Mid
70%
Long
80%
Headshot2x

Needle Rifle

Close
80%
Mid
90%
Long
70%
Headshot3x

Energy Sword

Close
500%
MidN/A
LongN/A
HeadshotN/A

Fuel Rod

Close
150%
Mid
120%
Long
100%
HeadshotN/A

Plasma Rifle

Close
80%
Mid
70%
Long
50%
Headshot1.5x

Sentinel Beam

Close
100%
Mid
80%
Long
40%
HeadshotN/A

Ammo Efficiency

Assault Rifle

Magazine60
Total600
Reload2.0s

Magnum

Magazine12
Total36
Reload1.5s

Sniper

Magazine4
Total20
Reload2.5s

Shotgun

Magazine8
Total32
Reload2.0s

Rocket

Magazine2
Total8
Reload3.0s

SMG

Magazine60
Total300
Reload2.0s

Battle Rifle

Magazine36
Total216
Reload2.0s

Plasma Pistol

Magazine∞ (recharge)
Total
ReloadRecharge

Needle Rifle

Magazine36
Total108
Reload2.0s

Energy Sword

Magazine∞ (limited swings)
Total
ReloadN/A

Fuel Rod

Magazine5
Total20
Reload2.5s

Plasma Rifle

Magazine∞ (recharge)
Total
ReloadRecharge

Sentinel Beam

Magazine∞ (recharge)
Total
ReloadRecharge

Best Weapon Combinations

Recommended weapon pairings for every situation.

General Purpose

Magnum+Assault Rifle

Versatile combo for all situations

Magnum+Sniper Rifle

Long range dominance

Shotgun+Magnum

Close to all range coverage

Anti-Covenant

Magnum+Plasma Pistol

Strip shields with charged shot, finish with headshot

Sniper Rifle+Magnum

Pick off Elites from range

Needle Rifle+Magnum

Supercombine + headshot combo

Anti-Flood

Shotgun+Assault Rifle

Essential for Flood combat

Shotgun+Magnum

Close range + mid range

Rocket Launcher+Shotgun

Clear groups, finish close

Anti-Vehicle

Rocket Launcher+Magnum

Direct hit destroys most vehicles

Plasma Pistol+Magnum

Charged shot strips vehicle shields

Sniper Rifle+Magnum

Kill drivers, destroy Ghosts

Legendary Difficulty

Magnum+Plasma Pistol

Most important combo in the game

Sniper Rifle+Magnum

Clear paths from distance

Rocket Launcher+Magnum

Emergency situations

Vehicle Classification

All vehicles organized by faction and type.

By Faction

UNSC (Human)

  • Warthog
  • Scorpion
  • Pelican

Covenant

  • Ghost
  • Wraith
  • Banshee
  • Shade Turret
  • Seraph

By Type

🚗 Ground Vehicles

  • Warthog
  • Scorpion
  • Ghost
  • Wraith

🚁 Air Vehicles

  • Banshee
  • Pelican
  • Seraph

🔧 Fixed Emplacements

  • Shade Turret

UNSC Vehicles

Warthog

M12
Light Reconnaissance Vehicle
SeatingDriver + Gunner + 2 Passengers
Speedfast
Armorlight
WeaponM41 LAAG (Chain Gun)

Built for rapid transport and mobile fire support. Handling supports quick turns and high-speed movement. Rear machine gun turret provides sustained fire against infantry and lightly armored vehicles.

Best Use: Transport, mobile firepower, clearing areas
Gunner is exposed. Use speed to avoid damage. Great for open areas.

Scorpion

M808
Main Battle Tank
SeatingDriver + Gunner + 4 Passengers
Speedslow
Armorheavy
WeaponM8 Heavy Cannon + M247H Machine Gun

Heavily armored tank built for engagements against vehicles, fortifications, and groups of infantry. Main cannon fires highly explosive rounds.

Best Use: Anti-vehicle, clearing strongholds, defense
Main cannon one-shots most vehicles. Very powerful but slow.

Pelican

M7
Dropship
SeatingPilot + Passengers
Speedmedium
Armormedium
WeaponChin-mounted turret

UNSC transport dropship. Used for insertion and extraction.

Best Use: Transport, insertion, aerial combat
Limited use in campaign. Good for transport sections.

Covenant Vehicles

Ghost

Type-26
Light Attack Vehicle
Seating1 Pilot
Speedfast
Armorlight
WeaponTwin Plasma Cannons

Built for high mobility. Can hover and strafe to avoid incoming fire, provide sustained plasma fire, and includes a temporary speed boost.

Best Use: Flanking, hit-and-run, anti-infantry
Very fast but fragile. Use speed to avoid damage. Boost ram is effective.

Wraith

Type-47
Artillery / Heavy Assault
Seating1 Pilot + 1 Gunner (optional)
Speedslow
Armorheavy
WeaponPlasma Mortar + Fuel Rod Cannon

Mortar vehicle built for long-range bombardment. Fires plasma projectiles in a high arc, allowing it to hit targets from behind cover.

Best Use: Long-range support, anti-fortification
Mortar is powerful but slow. Avoid at close range.

Banshee

Type-52
Aerial Attack / Recon
Seating1 Pilot
Speedfast
Armorlight
WeaponPlasma Cannon + Fuel Rod Cannon

Mobile aircraft built for both ground attack and aerial combat with automatic plasma cannons and a fuel rod bomb secondary. Can hover, strafe, and boost.

Best Use: Air support, anti-ground, reconnaissance
Very agile. Use fuel rod for ground targets, plasma for air-to-air.

Shade Turret

Defensive Emplacement
Seating1 Gunner
Speedslow
Armormedium
WeaponPlasma Cannon

Heavy turret built to defend key positions and control chokepoints. Provides sustained fire and partial frontal cover for the operator.

Best Use: Defense, chokepoint control
Gunner remains vulnerable to return fire. Use for defensive positions.

Seraph

Space Superiority Fighter
Seating1 Pilot
Speedfast
Armormedium
WeaponPlasma Cannons + Plasma Torpedoes

Agile strikecraft built for sustained combat. Energy shields absorb incoming damage. Plasma cannons fire continuously, and plasma torpedoes can lock onto targets.

Best Use: Space combat, air-to-air
Use in Operation: Meteorite space sections. Lead your shots.

Vehicle Statistics

Speed, armor, and firepower comparison across all vehicles.

Speed Comparison

Warthog

Speed
fast
Handling
Excellent

Ghost

Speed
fast
Handling
Good

Banshee

Speed
fast
Handling
Excellent

Scorpion

Speed
slow
Handling
Poor

Wraith

Speed
slow
Handling
Poor

Pelican

Speed
medium
Handling
Good

Seraph

Speed
fast
Handling
Good

Armor Comparison

Warthog

Armor
light
Durability
Low

Ghost

Armor
light
Durability
Low

Banshee

Armor
light
Durability
Low

Scorpion

Armor
heavy
Durability
High

Wraith

Armor
heavy
Durability
High

Pelican

Armor
medium
Durability
Medium

Seraph

Armor
medium
Durability
Medium

Firepower Comparison

Warthog

PrimaryChain Gun
SplashNo
Anti-Vehicle
Low

Ghost

PrimaryPlasma Cannons
SplashNo
Anti-Vehicle
Medium

Banshee

PrimaryPlasma + Fuel Rod
SplashYes
Anti-Vehicle
Medium

Scorpion

PrimaryHeavy Cannon
SplashYes
Anti-Vehicle
High

Wraith

PrimaryPlasma Mortar
SplashYes
Anti-Vehicle
High

Mission-Specific Recommendations

Recommended weapons and tips for each mission.

The Pillar of Autumn

Assault RifleMagnum

Grab all weapons from the lifeboat

Halo

Assault RifleMagnumWarthog

Use the Warthog extensively

The Truth and Reconciliation

Sniper RifleMagnum

Stealth approach with sniper

The Silent Cartographer

Assault RifleWarthog

Use vehicles for beach assault

Assault on the Control Room

SniperRocketScorpion

Use the Scorpion tank

343 Guilty Spark

ShotgunAssault Rifle

Prepare for Flood combat

The Library

ShotgunRocketAssault Rifle

Stock up on Shotgun ammo

Two Betrayals

Energy SwordSniperRocket

Use Covenant weapons against them

Keyes

SniperShotgunMagnum

Mixed combat - Flood and Covenant

The Maw

Assault RifleMagnumWarthog

Final escape - use the Warthog

Difficulty Weapon Strategies

How to adapt your loadout to each difficulty level.

Easy / Normal

Strategy

Use whatever you find

Focus

Fun and exploration

Heroic

Strategy

Start using combos

Focus

Magnum + Plasma Pistol

Legendary

Strategy

Master the 'Noob Combo'

Focus

Plasma Pistol + Magnum is essential

Backup

Sniper Rifle for long range

LASO

Strategy

Plasma Pistol + Magnum is mandatory

Focus

Headshots only, conserve ammo

Backup

Sniper Rifle, avoid combat when possible